Divine Rapier is an item listed at the Base of operations Store, under Weapons. However, it is assembled entirely with items from the Secret Shop.
Divine Rapier |
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And so powerful, it cannot have a unmarried possessor. |
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Contents
- 1 Boosted Information
- 2 Recommended Heroes
- 3 Tips
- 4 Trivia
- v Gallery
- half-dozen Contempo Changes
Boosted Information [ ]
- Divine Rapier drops when its wielder dies, unless they have available Reincarnation sources.
- This item cannot exist put into the backpack.
- Buying, using components in the backpack to combine Divine Rapier while the inventory is full, drops the item on the floor.
- Different other combined items, Divine Rapier cannot be disassembled within seconds later assembling information technology.
- The Courier can exist used to buy a Divine Rapier, just they cannot pick Divine Rapiers up from the basis.
Item States [ ]
Divine Rapier has two states:
- Original Rapier – The initial state upon ownership the particular.
- Free Rapier – The state after the particular is picked up by an enemy one time.
Country | Manually Droppable | Drops on Death | Damage Bonus |
Original Rapier | Yes | Aye | Simply for purchasing hero. |
Costless Rapier | No | Yes | The hero who claims information technology. |
Recommended Heroes [ ]
- Divine Rapier should be considered as either a last resort in desperate atmospheric condition or deadlock billow in an even game. Buying the particular to show off might give the opponent the chance to turn the game effectually.
- Every bit a high reward item with the risk of backlash, Divine Rapier is potent for some heroes with certain traits:
- Heroes who can assail multiple enemies at one time are effective carriers by essentially becoming a constant area of effect damage source in squad-fights.
- Heroes who have reliable escapes to avert being focused by the enemy squad can reduce the risk of holding the particular.
- Heroes who have great pick-off potential to lock down and kill a unmarried enemy with physical damage by themselves.
- Heroes with critical strikes, armor reduction, or large attack speed bonuses multiply Divine Rapier'south constructive damage;
- Heroes with spell immunity, lifesteal, impairment reduction, damage negation or even Reincarnation could grant them survivability to dish out more harm.
- While these are rarely enough to justify purchasing one, this should be considered when deciding which teammate should pick up a captured Rapier.
- Listing of heroes whose purchase of Rapier could be justified due to their AoE damage:
- Medusa can assault upwards to five targets with each attack, her ultimate increases impairment dealt if the enemy tries to go on fighting her, and her Mana Shield offers an immense amount of damage reduction. Fifty-fifty and so, she does demand a large pool of bonus stats from her items to be properly durable; the enemy could choose to kite her in team-fights to avoid harm output, or even split push to victory.
- Gyrocopter, similar Medusa, can attack the entire enemy team at once with full impairment by Flak Cannon, and Aghanim's Scepter allows him to attack nearby enemies even when disabled, giving a massive increase in impairment output. Yet, Gyrocopter is extremely vulnerable to disables without Black King Bar, and without Satanic he has no style to refill his HP mid fight.
- Luna has the potential to destroy multiple objectives during a push, every bit well every bit amend her late-game team fighting potential thank you to Moon Glaives and high agility proceeds. Yet Luna requires multiple survivability and dissentious items to exist an effective carrier, and her lack of attack range could be somewhat problematic for harm output.
- Ember Spirit tin can deal extreme damage to the enemy team when using his low cooldown Sleight of Fist combining with Battle Fury and Daedalus. He is also elusive with proper use of Burn Remnant. On the other hand, Ember Spirit has deficient HP and armor with the Rapier build and should forbid from getting caught in carve up push or team fight.
- Kunkka can exercise extreme damage to the unabridged enemy team when he combines Divine Rapier and Daedalus with his Tidebringer. He can go along himself alive past self-casting X Marks the Spot in a rubber place, running in to assail before returning to safe by activating X Marks the Spot again.
- Monkey Male monarch can deal extremely loftier amounts of harm to, and potentially kill the unabridged enemy team from a rubber distance when he combines Divine Rapier with the innate critical strike of his Boundless Strike. Additionally, Divine Rapier's damage can be copied by Wukong's Command clones and fully works for them.
- Templar Assassinator can spill Divine Rapier'due south harm across multiple enemies with Psi Blades and protect herself from burst damage with Refraction, while strategic apply of Meld and Psionic Trap allows her to milkshake off pursuers and take down enemies more effectively. However, Templar Assassin suffers from short attack range, requires strong positioning to use Psi Blades finer, and is relatively frail without Refraction.
- List of heroes whose purchase of Rapier could be justified due to their constructive damage output and pick off potential:
- List of heroes whose purchase of Rapier could be justified due to their innate tankiness and strong combat capability:
- Listing of heroes that is not suggested to buy or hold a Divine Rapier:
Tips [ ]
- The components of Divine Rapier can exist stored separately by locking one of the components to preclude assembly. This tin can be used to purchase both parts with the courier without risking the loss of the item before delivery or to salve the item until the owner judges the time is right.
- Although it is a very expensive particular, it is the most price-effective impairment item. Keep it in heed when your team is losing, Divine Rapier is a great last-stand item under such conditions.
- No matter what, Divine Rapier should always exist considered a purely situational item and never a core detail since information technology tin result in throwing the game. Avert purchasing it in games with poor team coordination, as even the strongest carry will need the support of the rest of their team to survive being the highest-priority target.
- Some heroes can utilize Divine Rapier much better than others by dealing splash impairment or having better output environment. Even if enemy carry manages to get the Rapier, depending on their hero, they may non exist able to utilise it only every bit effectively.
- Rapier-holders should consider buying a second Rapier (when possible) to keep in their stash as a backup so that after a possible expiry they all the same have another Rapier to employ.
- If a Rapier is picked upward from the ground by a hero that tin can't utilize information technology effectively, it is possible to transfer it to an ally by having them pick it upwards after the carrier denies themselves.
- Because Divine Rapier gives 262 more extra harm than Daedalus, and Daedalus' Disquisitional strike gives 37.five% extra DPS, Divine Rapier gives more than damage than Daedalus when the hero deals less than 610 damage without crits.
Trivia [ ]
- Divine Rapier's item icon used to have a little bit of animations. The light rays coming from the meridian correct would slowly movement across the icon, and yellowish sparkle furnishings appeared on the rapier. This animation was removed for unknown reasons.
Gallery [ ]
Recent Changes [ ]
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